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Text File | 1993-08-01 | 11.2 KB | 381 lines | [TEXT/R*ch] |
- # SCCS Id: @(#)Healer.des 3.1 93/02/06
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
- # NetHack may be freely redistributed. See license for details.
- #
- # The "start" level for the quest.
- #
- # Here you meet your (besieged) class leader, Hippocrates
- # and receive your quest assignment.
- #
- MAZE: "H-start",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
- PPPP........PPPP.....PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.P..PPPPP......PPPPPPPP
- PPP..........PPPP...PPPPP.........................PPPP..PPPPP........PPPPPPP
- PP............PPPPPPPP..............................PPP...PPPP......PPPPPPPP
- P.....PPPPPPPPPPPPPPP................................PPPPPPPPPPPPPPPPPPPPPPP
- PPPP....PPPPPPPPPPPP...................................PPPPP.PPPPPPPPPPPPPPP
- PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP
- PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P
- PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP
- PPPPPP......PPPPPP......|.|.|...\..|...|......|.|.|.....PPPPPP...PP.......PP
- PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P
- PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP
- PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP
- PPP..PPPPP...PPPP.......--|.S..........S......|.|--.....PPPPPPPPP....PPPPPPP
- PPPPPPPPPPPPPPPP..........-----------------------..........PPPPP..........PP
- PPPPPPPPPPPPPPPPP........................................PPPPPP............P
- PPP.............PPPP...................................PPP..PPPP..........PP
- PP...............PPPPP................................PPPP...PPPP........PPP
- PPP.............PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP....PPPPPP
- PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- # Stairs
- STAIR:(37,9),down
- # Portal arrival point
- BRANCH:(04,12,04,12),(0,0,0,0)
- # altar for the Temple
- ALTAR:(32,09),neutral,altar
- # Doors
- DOOR:locked,(24,10)
- DOOR:closed,(26,08)
- DOOR:closed,(27,12)
- DOOR:locked,(28,13)
- DOOR:closed,(35,07)
- DOOR:locked,(35,10)
- DOOR:locked,(39,10)
- DOOR:closed,(39,13)
- DOOR:locked,(46,07)
- DOOR:closed,(47,08)
- DOOR:closed,(48,12)
- DOOR:locked,(50,10)
- # Hippocrates
- MONSTER:'@',"Hippocrates",(37,10)
- # The treasure of Hippocrates
- OBJECT:'(',"chest",(37,10)
- # intern guards for the audience chamber
- MONSTER:'@',"attendant",(29,08)
- MONSTER:'@',"attendant",(29,09)
- MONSTER:'@',"attendant",(29,10)
- MONSTER:'@',"attendant",(29,11)
- MONSTER:'@',"attendant",(40,09)
- MONSTER:'@',"attendant",(40,10)
- MONSTER:'@',"attendant",(40,11)
- MONSTER:'@',"attendant",(40,13)
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Monsters on siege duty.
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: 'r',"rabid rat",random
- MONSTER: ';',"giant eel",random
- MONSTER: ';', random, random
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- #
- # The "locate" level for the quest.
- #
- # Here you have to find the Temple of Coeus to go
- # further towards your assigned quest.
- #
-
- MAZE: "H-locate",' '
- FLAGS: hardfloor
- #
- INIT_MAP: '.' , 'P', true , true , lit , false
- GEOMETRY:center,center
- MAP
- PPPPPPPPPPPPP.......PPPPPPPPPPP
- PPPPPPPP...............PPPPPPPP
- PPPP.....-------------...PPPPPP
- PPPPP....|.S.........|....PPPPP
- PPP......+.|.........|...PPPPPP
- PPP......+.|.........|..PPPPPPP
- PPPP.....|.S.........|..PPPPPPP
- PPPPP....-------------....PPPPP
- PPPPPPPP...............PPPPPPPP
- PPPPPPPPPPP........PPPPPPPPPPPP
- ENDMAP
- # Dungeon Description
- REGION:(03,00,26,09),lit,"ordinary"
- REGION:(12,03,20,06),lit,"temple"
- # Doors
- DOOR:closed,(09,04)
- DOOR:closed,(09,05)
- DOOR:locked,(11,03)
- DOOR:locked,(11,06)
- # Stairs
- STAIR:(04,04),up
- STAIR:(20,06),down
- # Non diggable walls
- NON_DIGGABLE:(11,02,21,07)
- # Altar in the temple.
- ALTAR:(13,05), chaos, shrine
- # Objects
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',random,random,hostile
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"electric eel",random
- MONSTER:';',"electric eel",random
- MONSTER:';',"kraken",random
- MONSTER:';',random, random,hostile
- MONSTER:';',random, random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
-
- #
- # The "goal" level for the quest.
- #
- # Here you meet Cyclops your nemesis monster. You have to
- # defeat Cyclops in combat to gain the artifact you have
- # been assigned to retrieve.
- #
-
- MAZE: "H-goal", 'P'
- #
- INIT_MAP: '.' , 'P' , false , true , lit , false
- GEOMETRY:center,center
- MAP
- .P....................................PP.
- PP.......PPPPPPP....PPPPPPP....PPPP...PP.
- ...PPPPPPP....PPPPPPP.....PPPPPP..PPP...P
- ...PP..............................PPP...
- ..PP..............................PP.....
- ..PP..............................PPP....
- ..PPP..............................PP....
- .PPP..............................PPPP...
- ...PP............................PPP...PP
- ..PPPP...PPPPP..PPPP...PPPPP.....PP...PP.
- P....PPPPP...PPPP..PPPPP...PPPPPPP...PP..
- PPP..................................PPP.
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- # Dungeon Description
- REGION:(00,00,40,11),lit,"ordinary"
- # Stairs
- STAIR:(38,10),up
- # Non diggable walls
- NON_DIGGABLE:(00,00,40,11)
- # Objects
- OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius"
- OBJECT:'/',"lightning",(20,06)
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'H',"Cyclops",(20,06),hostile
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',"rabid rat",random
- MONSTER:'r',random,random,hostile
- MONSTER:'r',random,random,hostile
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"giant eel",random
- MONSTER:';',"electric eel",random
- MONSTER:';',"electric eel",random
- MONSTER:';',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
-
- #
- # The "fill" levels for the quest.
- #
- # These levels are used to fill out any levels not occupied by specific
- # levels as defined above. "filla" is the upper filler, between the
- # start and locate levels, and "fillb" the lower between the locate
- # and goal levels.
- #
-
- MAZE: "H-filla" , 'P'
- INIT_MAP: '.' , 'P' , false , true , lit , false
- NOMAP
- # Random Monsters
- RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', random, random,hostile
- MONSTER: 'r', random, random,hostile
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "electric eel", random
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
-
- MAZE: "H-fillb" , 'P'
- INIT_MAP: '.' , 'P' , false , true , lit , false
- NOMAP
- # Random Monsters
- RANDOM_MONSTERS: 'r', ';', 'D', 'S'
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', "rabid rat", random
- MONSTER: 'r', random, random,hostile
- MONSTER: 'r', random, random,hostile
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "giant eel", random
- MONSTER: ';', "electric eel", random
- MONSTER: ';', "electric eel", random
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'D',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- MONSTER: 'S',random,random,hostile
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
-